Undead: Hound (Night`Shade)     

Species: Undead. Type: Night`Shade. Class: Undead. Align: Evil (diabolic). Gender: N/A.

 

Level: 1-D8. Damage-Points: 1-D8 x level.

Number encountered: 3-D4.

Experience-Points: 5 x level.

 

Characteristics:

Awareness: Hearing: 18, Sense of Smell : 19, Sixth Sense: 12, Taste: 20, Touch: 24, Vision: 22

Charisma -: Appearance: Rotted black wolf. Speech: 18. Constitution: 22, Coordination: 22, Dexterity: 22, Intelligence: 2. Mental-Strength: 20, Strength: 22, Wisdom: 2.

 

Movement:

Flying: Can't. Grounded: 15. Swimming: 5.

 

Luck: 0.

Oxygen-Points: Not applicable. This creature does not need oxygen to exist.

Blood-Points: Not applicable. This creature does not need blood to exist.

 

Attacks:

Bites ---------- : 1

Damage ------ : 1-D6 (+1-D6 per level advanced).

Range -------- : 1 space (5').

Attack type - : Sharp.

Special ------- : None.

 

Defense: 22 Offense: 22

 

Treasure: %Roll needed to have money and treasure:

71+ to have 1.

Begin rolling on the Common chart.

Check for each to have treasure.

All treasure will be brought back into the lair of this creature.

 

Description:

Annihilation Strike?: No. Sudden Death Strike?: Yes.

Bone color: Darkened-gray. Bone texture: Rough to the touch; like a dried and aged bone.

Height: 2' 4". Length: 4'-0". Posture: Quadruped. Weight: 50 Lbs.

 

Description - : This undead appears as a walking black skeletal wolf, rotted and decayed.

Dislikes ----- : Holy creatures.

Disposition - : Hate-filled and aggressive, this undead wolf-like creature's presence fills the air with dread.

 

Fears -------- : Holy Fire. Each time this unnatural creature is burned by holy fire, there will be a 50% chance of it fleeing.

 

Habitat ------ : Grasslands and forests (Crypts).

Immunities - : Charm, Disease, Fear, Mental-attack, Pain, Poison (excluding Toxin Poison), Shock, Sickness, Sleep, Spiritual-attack, Stun, Unconsciousness.

 

Life-span --- : Undying creature. This creature's existence never fades.

Likes -------- : Destroying the living.

Needs ------- : None.

Note --------- : None.

 

Special Abilities:

Night-vision: As the Psychic's Spell.

 

Special Defenses:

This creature has the following resistances:
Hurled: Arrows, bolts, and throwing darts will only do 10% of the normal damage unless hit in the skull. Ballast bolts will only do 50% of the normal damage unless hit in the skull.

 

Magic-Resistance: 50%

 

Special Offenses:

When this creature is encountered all creatures must successfully make an avoidance-roll
vs. "Fear", or have the following penalties enforced upon them:

 

-2 space movement per turn.

-10 Defense

-20 Offense

 

Susceptibilities and Weaknesses: 50% penalty rounded down, to successfully avoid vs. any form of holy attack.

 

Weapon Susceptibilities : Rank-2 (or better) magic weapon to harm.